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Promised Land Art Festival plays host to dozens of activities, from painting and creative art workshops to talks, get-togethers, and more. Below you’ll find the agenda for this year’s event.
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I will show and tell some behind the scenes work, theories, about my experiences on working with Diablo 2 Ressurected, Diablo Immortal, and Diablo 4 in more than one capacity.
Good music design is no small task, I’ll present how I approach it and work with it, using the examples of The Witcher, Cyberpunk 2077 and some other games.
This talk delves into the harsh realities of burnout in the VFX and Creative careers through personal experiences. I'll talk about my journey of facing burnout, ignoring its early signs due to industry pressures, and reaching a breaking point where creativity ceased. We'll explore how easily warning signs can be missed and the consequences of excessive perseverance. The talk will also cover the recovery process, finding a balance between work and well-being, and returning to creative endeavors. Aimed at creatives at any career stage, this presentation will offer practical tips for recognizing and handling burnout with straightforward, effective solutions.
The session summarises why PLATIGE decided to introduce Unreal next to the traditional CG pipeline and how this was developed over the past years. We will go over how the pipeline was built, how Unreal introduced a wider variety of management projects, and how it changed how the company worked.
This talk will engoble a few tips to grow in the industry as a professional, make connections to get jobs and manage to have a healthy and balanced life while trying to survive, either as a freelance or working inhouse for a company.
We will explore the topic of vehicle sound design for cars, motorbikes and flying vehicles (AVs) going over the step-by-step process of creating sounds for them and adding them to a game. In the meantime we will show various examples of vehicles from Cyberpunk 2077 and Phantom Liberty.
This session will look to detail the function of game Art Bibles in unifying & communicating Aesthetic Intent. The types of fields that should be covered (art pillars, tone, shape language, colour theory, world building, set-dressing, etc, etc), development methodologies to potentially apply in doing so & approaches to structure & communicate all of this awesomeness to the various target audiences.
The presentation aims to demonstrate the process of crafting additional environments by expanding upon a pre-existing foundation. Drawing from the experience of Gotham Knights' production and its DLC, The Kelvin Incident, it will discuss how to adapt an art direction to a new gameplay mode and how to build upon an established franchise while maintaining a cohesive visual identity.
Law and legal issues may not be the main concern when developing a video game. And yet, an unfortunate oversight or an accidental infringement may lead to some serious repercussions for you or your games, including financial problems, a delay of a game’s launch, or even removal of the game from a distribution platform. During this talk you will learn about the most common legal pitfalls a game developer may fall into and how to avoid them.
Blender grease pencil has created a new paradigm in the creation of 2D animation films and here it allows you to work interchangeably in 2D or 3D animation under the same roof. Used in a multitude of productions such as the Spider-Man verse or for the creation of anematics and storyboards.
Warhammer artist, Thomas Elliott, takes us through all the stages in producing a high quality sci-fi battle scene. In this lecture we will be looking at all the things that go into producing a complex multi-figure illustration from picture composition to the nuts and bolts of painting in an efficient way as well as some tips for avoiding time consuming pitfalls.
Dive into the critical insights and hard-earned wisdom from a 20-year journey in VFX, spanning everything from game development to blockbuster films. Learn how to overcome creative challenges, optimise your workflow, and stay ahead in a fast-paced industry. Whether you're just starting out or looking to refine your craft, this talk offers actionable advice and inspiring stories that will empower you to elevate your VFX career.