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Promised Land Art Festival plays host to dozens of activities, from painting and creative art workshops to talks, get-togethers, and more. Below you’ll find the agenda for this year’s event.
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THE ACCREDITATION STARTS AT 9 A.M. AND LASTS ALL DAY.
I will show and tell some behind the scenes work, theories, about my experiences on working with Diablo 2 Ressurected, Diablo Immortal, and Diablo 4 in more than one capacity.
Good music design is no small task, I’ll present how I approach it and work with it, using the examples of The Witcher, Cyberpunk 2077 and some other games.
This talk delves into the harsh realities of burnout in the VFX and Creative careers through personal experiences. I'll talk about my journey of facing burnout, ignoring its early signs due to industry pressures, and reaching a breaking point where creativity ceased. We'll explore how easily warning signs can be missed and the consequences of excessive perseverance. The talk will also cover the recovery process, finding a balance between work and well-being, and returning to creative endeavors. Aimed at creatives at any career stage, this presentation will offer practical tips for recognizing and handling burnout with straightforward, effective solutions.
Wind down after a workshop by observing other artists at work—or flex your own drawing skills in between Promised Land activities. You choose the tools and we provide the inspiration.
This demo will walk you through the creation of a mythical creature, starting with the sculpting phase in Substance 3D Modeler VR, then taking an in-depth look at stylized texturing in Substance 3D Painter. It will detail a range of approaches to give your asset a unique, hand-painted look, as well as covering some exciting new features in the Substance 3D ecosystem overall.
The session summarises why PLATIGE decided to introduce Unreal next to the traditional CG pipeline and how this was developed over the past years. We will go over how the pipeline was built, how Unreal introduced a wider variety of management projects, and how it changed how the company worked.
This talk will engoble a few tips to grow in the industry as a professional, make connections to get jobs and manage to have a healthy and balanced life while trying to survive, either as a freelance or working inhouse for a company.
In this Hands on Painting Workshop Participants will learn Basic Miniature Painting Techniques using Acrylic paint (Layering, Wet in Wet, Selective Drybrush and Loaded Brush Blending) and apply those techniques in their own interpretation onto a Special Event Bust, the ferocious Foglet from the Witcher Universe sculpted by CDPR´s Principal Character Artist Marcin Klicki.
During this workshop we will focus on visual storytelling: especially working with cameras and editing. We will learn how to look at the script and motion capture data to tell the story in the most effective and emotional way during creating your own sequence. (Knowledge of maya or motion builder required)
Is entertainment only about having fun? Books, movies, television, and games have long explored tough questions, ethical dilemmas, offered up diverse perspectives, and more — isn’t it important for them to offer us a reflection of life? Or is it more important for the things we play and watch to remain fun and leave the serious discussions and opinions for a different venue?
Come join us for a discussion, share your thoughts, and listen to what others have to say. This is an Open Mic session, so everyone’s invited as a speaker and audience member at the same time!
Host: Spiridon Giannakis
Guests: Thomas Elliott, Alyssa Zarate, Sava Živković, Leon Van Rooij
We will explore the topic of vehicle sound design for cars, motorbikes and flying vehicles (AVs) going over the step-by-step process of creating sounds for them and adding them to a game. In the meantime we will show various examples of vehicles from Cyberpunk 2077 and Phantom Liberty.
The Portrait Sculpture Workshop is designed to introduce participants to the basics of traditional sculpting in clay from a life model. Following a brief lecture on the tools and materials used, as well as the structure, anatomy, and proportions of a human head, you will create a 3/4-size portrait in clay on top of a wooden armature from a life model.
In this demonstration Darek will guide you through the wide range of techniques he uses while designing worlds for major films and AAA games. You will have an exclusive insight into behind the scene process where he shows 3D files for interactive sets, rough design and idea sketches and get a chance to interact with him.
Workshop will focus on brief introduction and history of Foley Art. It will focus on showing practical methods of foley recording, microphone techniques, what items/props can be used to create particular sound effects. It will explain the correlation between what we think we hear in visual media and what it really is when recorded. All in a practical and hands-on manner. It will include foley editorial and basic sound design techniques too. Eventually it will allow participants (or group) to create their first sound effect from scratch and integrate it to video.
This session will look to detail the function of game Art Bibles in unifying & communicating Aesthetic Intent. The types of fields that should be covered (art pillars, tone, shape language, colour theory, world building, set-dressing, etc, etc), development methodologies to potentially apply in doing so & approaches to structure & communicate all of this awesomeness to the various target audiences.
The presentation aims to demonstrate the process of crafting additional environments by expanding upon a pre-existing foundation. Drawing from the experience of Gotham Knights' production and its DLC, The Kelvin Incident, it will discuss how to adapt an art direction to a new gameplay mode and how to build upon an established franchise while maintaining a cohesive visual identity.
In this workshop, you will learn how to effectively use Zbrush, Blender, and Photoshop to enhance your concept art workflow. We will begin with initial exploration in Zbrush, followed by the use of Blender and Photoshop for crafting compelling presentations. Throughout the session, I'll demonstrate various techniques to streamline the design process, emphasizing efficiency and creativity. Additionally, we'll discuss the advantages and disadvantages of integrating 3D into your creative workflow, helping you understand how to best leverage these tools for your projects.
Law and legal issues may not be the main concern when developing a video game. And yet, an unfortunate oversight or an accidental infringement may lead to some serious repercussions for you or your games, including financial problems, a delay of a game’s launch, or even removal of the game from a distribution platform. During this talk you will learn about the most common legal pitfalls a game developer may fall into and how to avoid them.
Blender grease pencil has created a new paradigm in the creation of 2D animation films and here it allows you to work interchangeably in 2D or 3D animation under the same roof. Used in a multitude of productions such as the Spider-Man verse or for the creation of anematics and storyboards.
Open workshop—no sign-ups required!
Warhammer artist, Thomas Elliott, takes us through all the stages in producing a high quality sci-fi battle scene. In this lecture we will be looking at all the things that go into producing a complex multi-figure illustration from picture composition to the nuts and bolts of painting in an efficient way as well as some tips for avoiding time consuming pitfalls.
Dive into the critical insights and hard-earned wisdom from a 20-year journey in VFX, spanning everything from game development to blockbuster films. Learn how to overcome creative challenges, optimise your workflow, and stay ahead in a fast-paced industry. Whether you're just starting out or looking to refine your craft, this talk offers actionable advice and inspiring stories that will empower you to elevate your VFX career.