Wersja polska Speakers News OPEN DAY

3 - 6 September 2017

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As one of this year’s speakers, Jonkajtys looks forward to sharing his experience in American VFX and as a director on projects spanning both the American and Polish industry.

Grzegorz Jonkajtys

Featured speaker

Grzegorz Jonkajtys

Grzegorz Jonkajtys is a filmmaker, animator, and visual effects artist, who has worked in the advertisement, animation and feature film industries for the last 20 years.

Born in Warsaw, 1972, Jonkajtys is an Academy of Fine Arts graduate. While working in studios including Industrial Light & Magic, Platige Image, Digital Kitchen, Cafe FX, Syndicate, Jonkajtys has contributed as a visual effects artist for such films as Sin City, Hellboy, Pan’s Labyrinth, The Mist, Rango, Pacific Rim, Star Wars: The Force Awakens, Warcraft, Doctor Strange, and The Revenant to name a few.

He directed his first animated short Mantis in 2000, which won several awards at international festivals, including Best Film at Bradford Animation Festival and Imagina New Independent Talent Award. He is most noted for writing and directing his second film, Ark, which was nominated for a Golden Palm at the 2007 Cannes Film Festival, and won the prestigious Best of Show award at SIGGRAPH festival the same year.

In 2010 Jonkajtys completed work on The 3rd Letter, a live-action sci-fi drama starring Rodrigo Lopresti, which won him Best Director award at the 2010 HollyShorts Film Festival.

He is currently developing an animated feature film Teddy Floppy Ear (Miś Uszatek) with TFP Poland and a live action sci-fi thriller Transplant with DJ2 Entertainment.

The lecture will cover a range of topics regarding Jonkajtys’ work on original projects, including short films, pitches, and concepts. He will also discuss select projects from his career as a visual effects artist.

Michał Misiński

Michał
Misiński

Michał Misiński is a director, art director, and designer at the animation and postproduction studio, Juice.

He started working there in 2006 as a visual language, interface, and key visual artist. As the studio’s focus expanded to include animation projects, his interest in motion design became a fascination that continues to drive his career.

He is the co-creator of Project 2501: Homage to Ghost in the Shell — a non-commercial project directed by Ash Thorp, which stands as a respectful tribute to Shirow Masamune’s manga and Mamoru Oshii’s film Ghost in the Shell. This was not only one of the biggest challenges in his professional life, but also an important lesson in design.

Among others, Misiński worked on the trailer for History Channel’s popular series Vikings. He also art directed the Ares: Our Greatest Adventure short for the Oscar nominated movie The Martian, as well as BAFTA award-winning videos for the BBC campaign promoting the 2014 Sochi Winter Olympics.

Since 2007 Misiński has worked on over one hundred commercial and non-commercial campaigns and films for international clients including Ubisoft, Gaijin Entertainment, Nike, BMW, Toyota, and Audi.

Ilya Golitsyn

Ilya
Golitsyn

Ilya Golitsyn is a senior concept artist at Guerrilla Games. His specialty is character design, with illustration and storyboarding also part of his proficiency.

Born in 1984 in Saint Petersburg, Golitsyn grew up loving drawing and sculpting. Being a self-learned artist, he didn’t consider his hobby a potential career at first. After graduating university, he decided to pursue his passion for art and games professionally. That path took him on a 10 year long journey, from slot machine games, through outsourcing for several big titles like Star Wars: The Old Republic, to a senior role in AAA game development.

Currently an integral part of Guerrilla Games’ team, Golitsyn is responsible for the visual language and style of various tribes, as well as several main character designs for Horizon: Zero Dawn.

Mike Jungbluth

Mike
Jungbluth

Mike Jungbluth is the lead animator at Deep Silver Volition, where he is currently working on studio’s latest title — Agents of Mayhem.

His previous projects include The Elder Scrolls Online, Middle-earth: Shadow of Mordor, Call of Duty: Black Ops, and Singularity. Throughout his career in game development he worked for studios like ZeniMax Online Studios, Monolith Productions, Snowblind Studios, and Raven Software.

Jungbluth has been a speaker at GDC and several international conferences, where he talked about the overlap of art, design, and technology to drive a character’s in-game performance. His writing has been featured on Gamasutra and GameIndustry.biz. He is also a co-creator of the AnimState network.

More than anything, he believes in the need for open sharing and democratization of knowledge to drive the industry and the craft forward.

Ben Jelter

Ben
Jelter

Ben Jelter is an illustrator, comic artist, and art instructor with over 10 years of experience in the entertainment industry.

He graduated from San Francisco's Academy of Art University in 2008 with a degree in Illustration. That same year he self-published his first graphic novel: The Tumor.

Throughout his career, Jelter has done freelance work for many companies including Apple, Madefire, Armor Games, Autofuss and Boostr. His work has been featured by CMYK magazine and the Society of Illustrators.

After a successful Kickstarter campaign, together with Stefan Schmitt, former Blizzard Entertainment developer, Jelter co-created the 4X mobile strategy game Sidius Nova. He later successfully funded two more comic kickstarters; one in 2013 and the other in 2016.

He is currently working on an ongoing biopunk comic called Heliosphere, with the first book already published and second book underway.

Rafał Wojtunik

Rafał
Wojtunik

Rafał Wojtunik is a principal concept artist at CD PROJEKT RED with nearly 15 years of experience working in the entertainment industry.

Wojtunik is mostly known for art directing the the BAFTA award-winning animation Fallen Art. During his 14-year stay at animation studio Platige Image he created concept art and matte paints for TV commercials, movies, games, and promotional artwork. He also created a number of opening sequences for TV series, and directed several commercials and openings of world’s fairs.

Some of the projects he worked on include The Witcher and The Witcher 3: Wild Hunt, Halo 3, Hitman, Might & Magic X: Legacy, Ryse: Son of Rome, von Trier’s Antichrist, the Polish version of HBO’s In Treatment and EXPO 2010 in Shanghai.

Currently Wojtunik is working on the upcoming RPG from CD PROJEKT RED — Cyberpunk 2077. He is also involved in art directing Another Day of Life — a full-feature, comic-stylised animation directed by Raul de la Fuente and Damian Nenow.

Adrian Majkrzak

Adrian
Majkrzak

Adrian Majkrzak is a senior concept artist based out of Seattle, WA, who has been working in the entertainment industry for over 10 years.

Inspired by speculative fiction and real-world design, he has sought to create work that helps fuel the imagination of others.

With a primary focus on games, he has worked for companies such as Bungie, Wizards of the Coast and CCP Games. His portfolio includes contributions to projects like Destiny, Destiny 2, Magic: The Gathering and EVE Online.

He joined Riot Games, the studio behind League of Legends, in March of 2017.

News

ArtStation is the official media partner for this year’s Promised Land

ArtStation is the showcase platform for games, film, media and entertainment artists. It enables artists to display their portfolios in a slick way, discover, stay inspired, and connect with new opportunities. More information regarding ArtStation is available on the official website. more

Michał Misiński joins this year’s Promised Land speaker lineup

Michał Misiński is a director, art director, and designer at the animation and postproduction studio, Juice. He started working there in 2006 as a visual language, interface, and key visual artist. As the studio’s focus expanded to include animation projects, his interest in motion design became a fascination that continues to drive his career. He is the co-creator of Project 2501: Homage to Ghost in the Shell — a non-commercial project directed by Ash Thorp, which stands as a respectful tribute to Shirow Masamune’s manga and Mamoru Oshii’s film Ghost in the Shell. This was not only one of the biggest challenges in his professional life, but also an important lesson in design. Among others, Misiński worked on the trailer for History Channel’s popular series Vikings. He also art directed the Ares: Our Greatest Adventure short for the Oscar nominated movie The Martian, as well as BAFTA award-winning videos for the BBC campaign promoting the 2014 Sochi Winter Olympics. Since 2007 Misiński has worked on over one hundred commercial and non-commercial campaigns and films for international clients including Ubisoft, Gaijin Entertainment, Nike, BMW, Toyota, and Audi. more

Ilya Golitsyn from Guerrilla Games joins Promised Land

Ilya Golitsyn is a senior concept artist at Guerrilla Games. His specialty is character design, with illustration and storyboarding also part of his proficiency. Born in 1984 in Saint Petersburg, Golitsyn grew up loving drawing and sculpting. Being a self-learned artist, he didn’t consider his hobby a potential career at first. After graduating university, he decided to pursue his passion for art and games professionally. That path took him on a 10 year long journey, from slot machine games, through outsourcing for several big titles like Star Wars: The Old Republic, to a senior role in AAA game development. Currently an integral part of Guerrilla Games’ team, Golitsyn is responsible for the visual language and style of various tribes, as well as several main character designs for Horizon: Zero Dawn. more

Presenting this year’s next Promised Land speaker — Mike Jungbluth

Mike Jungbluth is the lead animator at Deep Silver Volition, where he is currently working on studio’s latest title — Agents of Mayhem. His previous projects include The Elder Scrolls Online, Middle-earth: Shadow of Mordor, Call of Duty: Black Ops, and Singularity. Throughout his career in game development he worked for studios like ZeniMax Online Studios, Monolith Productions, Snowblind Studios, and Raven Software. Jungbluth has been a speaker at GDC and several international conferences, where he talked about the overlap of art, design, and technology to drive a character’s in-game performance. His writing has been featured on Gamasutra and GameIndustry.biz. He is also a co-creator of the AnimState network. More than anything, he believes in the need for open sharing and democratization of knowledge to drive the industry and the craft forward. more

Promised Land Art Festival Open Day announced!

Promised Land returns this september and so does Open Day — a one-day-only unique opportunity for game, film, and art lovers to dive into the world of creative industry professionals. Open Day will take place on September 2nd in the EC1 Łódź building complex, and will feature a series of discussion panels and lectures hosted by renowned industry artists. It’s a chance to go behind-the-scenes of some of the biggest games and films, as well get a taste of the wonder of digital and traditional arts. Tickets for Promised Land Art Festival Open Day are available for purchase here. The complete schedule of Open Day and details regarding planned events and attractions will be published soon on the official Promised Land Art Festival Open Day website. Please note that events featured during Open Day will be conducted entirely in Polish. more

Ben Jelter joins the speaker lineup for this year’s Promised Land

Ben Jelter is an illustrator, comic artist, and art instructor with over 10 years of experience in the entertainment industry. He graduated from San Francisco's Academy of Art University in 2008 with a degree in Illustration. That same year he self-published his first graphic novel: The Tumor. Throughout his career, Jelter has done freelance work for many companies including Apple, Madefire, Armor Games, Autofuss and Boostr. His work has been featured by CMYK magazine and the Society of Illustrators. more

New speaker announced — please welcome Rafał Wojtunik from CD PROJEKT RED

Rafał Wojtunik is a principal concept artist at CD PROJEKT RED with nearly 15 years of experience working in the entertainment industry. Wojtunik is mostly known for art directing the the BAFTA award-winning animation Fallen Art. During his 14-year stay at animation studio Platige Image he created concept art and matte paints for TV commercials, movies, games, and promotional artwork. He also created a number of opening sequences for TV series, and directed several commercials and openings of world’s fairs. Some of the projects he worked on include The Witcher and The Witcher 3: Wild Hunt, Halo 3, Hitman, Might & Magic X: Legacy, Ryse: Son of Rome, von Trier’s Antichrist, the Polish version of HBO’s In Treatment and EXPO 2010 in Shanghai. Currently Wojtunik is working on the upcoming RPG from CD PROJEKT RED — Cyberpunk 2077. He is also involved in art directing Another Day of Life — a full-feature, comic-stylised animation directed by Raul de la Fuente and Damian Nenow. more

Promised Land welcomes Adrian Majkrzak as this year’s next speaker!

Adrian Majkrzak is a senior concept artist based out of Seattle, WA, who has been working in the entertainment industry for over 10 years. Inspired by speculative fiction and real-world design, he has sought to create work that helps fuel the imagination of others. With a primary focus on games, he has worked for companies such as Bungie, Wizards of the Coast and CCP Games. His portfolio includes contributions to projects like Destiny, Destiny 2, Magic: The Gathering and EVE Online. He joined Riot Games, the studio behind League of Legends, in March of 2017. more

Grzegorz Jonkajtys is this year’s next Promised Land speaker

Grzegorz Jonkajtys is a filmmaker, animator, and visual effects artist, who has worked in the advertisement, animation and feature film industries for the last 20 years. Born in Warsaw, 1972, Jonkajtys is an Academy of Fine Arts graduate. While working in studios including Industrial Light & Magic, Platige Image, Digital Kitchen, Cafe FX, Syndicate, Jonkajtys has contributed as a visual effects artist for such films as Sin City, Hellboy, Pan’s Labyrinth, The Mist, Rango, Pacific Rim, Star Wars: The Force Awakens, Warcraft, Doctor Strange, and The Revenant to name a few. He directed his first animated short Mantis in 2000, which won several awards at international festivals, including Best Film at Bradford Animation Festival and Imagina New Independent Talent Award. He is most noted for writing and directing his second film, Ark, which was nominated for a Golden Palm at the 2007 Cannes Film Festival, and won the prestigious Best of Show award at SIGGRAPH festival the same year. In 2010 Jonkajtys completed work on The 3rd Letter, a live-action sci-fi drama starring Rodrigo Lopresti, which won him Best Director award at the 2010 HollyShorts Film Festival. He is currently developing an animated feature film Teddy Floppy Ear (Miś Uszatek) with TFP Poland and a live action sci-fi thriller Transplant with DJ2 Entertainment. more

Nivanh Chanthara returns to Promised Land

Nivanh Chanthara is a self-educated senior concept artist currently employed at Eidos Montreal, where he designs characters, environments and props for the studio’s titles, including the Deus Ex license. Chanthara started out by doing street art, as well as working in urban sports and fashion design in France. He began his career as a concept designer at Method Films on Iron Man: Armored Adventures (animated series), before relocating to Canada to work at Beenox on video games — Spider-Man: Shattered Dimensions and The Amazing Spider-Man 1 & 2. Chanthara also works for the movie and TV industries as a freelance artist. At last year’s Promised Land, Nivanh Chanthara held a live demo session, during which he presented and discussed his techniques and methods of work. This September, he will be returning to Łódź to lead a hands-on masterclass in digital art. more

Romain Van den Bogaert joins this year’s lineup of Promised Land speakers!

Romain Van den Bogaert is an artist working in the miniatures and collectibles industry, as well as fine art. As a sculptor and designer, Van den Bogaert focuses on facial expression and emotions, character storytelling, as well as on creatures and bio-inspired designs. He also teaches anatomy, character design and storytelling. Some of the companies he’s worked for include Black Sun Miniatures, Nutsplanet, MuMi — Museum of Miniatures, Black Crow Miniatures and Knight Models. His work has also been featured in publications such as Spectrum and 3Dtotal. more

Announcing Promised Land 2017’s first speakers

Promised Land returns this September to once again unite creative industry professionals from around the world! The event will play host to a variety of activities ranging from hands-on workshops, talks and demos, to Q&A and networking sessions, all featuring renowned speakers from around the world. Today we’re pleased to announce this year’s first speakers. Opening the lineup is Johnson Ting, a concept artist working for Project Triforce LLC, where he’s involved in the design, pre-production and development of collectibles for titles like Gears of War 4, Mortal Kombat X, Paragon, the Call of Duty franchise, Halo 5, Resident Evil 7, Tom Clancy’s Ghost Recon: Wildlands, and Horizon: Zero Dawn. Also joining Promised Land is Magdalena Dadela, senior character artist at Eidos Montreal, where she’s currently working on a yet unannounced project. Throughout her career she’s worked for companies like Ubisoft, Industrial Light & Magic and Guerrilla Games, and on game series like Assassin's Creed, Splinter Cell, as well as the movie Warcraft. Finally, there’s Peter Han — freelance concept artist and teacher with over 13 years of professional experience. Han’s created work for studios including Sony Interactive Entertainment San Diego and Trion Worlds. Since 2010 he’s been teaching design fundamentals at several schools based in Los Angeles, CA, including Art Center College of Design, Concept Design Academy and CG Master Academy. Join these and many other creative industry professionals from around the world in Łódź, when Promised Land begins September 3rd. Tickets for the event are available here. more

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